Live Editor Tools

This is a custom level editing solution that connects a Unity C# scene with a C++ DirectX game (in this case, our game Skalv). The tool enables level designers and environment artists to work and make changes in realtime while the game is running.

The technique is accomplished through sending some realtime TCP packets to the C++ side, via C#’s System.Net. Examples of packets include transform values, colors, model and texture paths, particle systems, light distance, etc.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s